Marvel's Avengers drops paid XP boosters, apologizes for not listening to fans | PC Gamer - ballengerisce1983
Marvel's Avengers drops paid XP boosters, apologizes for not listening to fans
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At the starting time of October, concisely aft the addition of Marvel's Avengers to Gamy Pass, Square Enix began selling consumable XP boosters. This annoyed fans for two reasons: One, because it was charging players to accelerate the leveling process after qualification changes to dragging it down in March, and two, because Transparent Enix had explicitly promised that the game "South Korean won't have stochastic reave boxes operating theater pay to win scenarios."
The answer to the change along Reddit and the Steam forums was furious enough to justify an immediate Reddit post from the development team warning that molestation and abuse will non be tolerated.
"Decisions at the studio are not ready-made by one person, they're ready-made by a group of studio leaders," the message states. "We welcome feedback, but information technology's not conquer to target, threaten, or personally attack our community team. They are hither to ace your concerns and give vocalization to them."
Today, Square Enix walked cover the paid XP booster plan, announcing that Hero's Catalysts and Fragment Extractors are being abstracted from purchase. It also apologized for mishandling the billet.
We have definite that by the end of today we will remove Sub's Catalysts and Sherd Extractors for buy up. film.twitter.com/8am9nSstP2November 2, 2021
"We justify for not responding sooner to your concerns about the addition of paid consumables in the Mart," it aforesaid. "We introduced them as an option for an evolving player base, and did not see them as pay-to-win since they don't offer baron directly.
"After considering your feedback, we have got distinct that by the final stage of today we will take off Hero's Catalysts and Fragmentis Extractors for purchase. They will continue to be earnable rewards and those already owned are still usable. We Leslie Townes Hope that this can be the first step in rebuilding your sureness in United States as a team."
Responses to the tweet are largely positive. Predictably, a few users question wherefore it was an issue at all because, as Square Enix said, the items don't confer power directly, and "pay-to-come through" is largely irrelevant in a PvE game anyway, but the vast bulk of replies indicate approval from those World Health Organization were unhappy about the original conclusion.
Whether that will interpret into renewed succeeder for Marvel's Avengers is an open question: Its average concurrent Steam player count for October was 589, set from a adenoidal of 7,463 when it launched in September 2020. Unlike the singleplayer-exclusive Marvel's Guardians of the Galaxy, Marvel's Avengers is meant to save players round with its multiplayer "War Zones," events, and updates. Steam doesn't tell the completely story because the game is besides available on consoles and Xbox Game Pass, but even so we'd expect to see bigger Steamer concurrency numbers if it was any kind of hit—right now it's non even shut down to the Top 100.
Source: https://www.pcgamer.com/marvels-avengers-drops-paid-xp-boosters-apologizes-for-not-listening-to-fans/
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