HyperX Cloud Revolver S review: A costly improvement to the original Cloud Revolver headset - ballengerisce1983
At a Glimpse
Expert's Rating
Pros
- Still has the Cloud line's signature audio
- Newborn Combining weight settings built into the control boxful
- Better noise cancellation in the microphone
Cons
- Metal striation still reverberates when stirred
- 7.1 performance ISN't leading to par with competitors
- Overly expensive when compared boast-to-feature with competitors
Our Finding of fact
With new EQ features and a better control box, HyperX improves the original Cloud Revolver. But at $150? The Cloud Revolver S is unrivaled of the almost expensive wired headsets we've ever reviewed, and doesn't pull in that price.
Anyone who's followed HyperX for the past few years and saw last year's Cloud Revolver knew what was coming next: the HyperX Cloud Revolver S. It's a familiar spirit pattern for the fellowship present—first the stereo version of a headset and then, all but a class later, the USB-enabled translation with surround sound.
And that's exactly what we've got here. The Cloud Six-gun S takes last yr's design, adds in a USB secure card and 7.1 surround support, a chat mixer, and tacks on a premium price ($150 on Amazon). So is it Charles Frederick Worth IT?
This review is part of our roundupof best play headsets . Extend there for details on competing products and how we tested them.
Design: The floating band
The design of the Cloud Revolver S is almost identical to net class's model, aside from a white-and-black color scheme in lieu of the its predecessor's violent and non-white. Eschewing the solid headband of the standard Cloud headsets, the Revolver models use a SteelSeries Sibera-esque floating band—a metallike frame arcing effortlessly above a tensed piece of padded leatherette.
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Equivalent the original Taint Revolving door, the S sit is incredibly comfortable—even to a higher degree the original Cloud really, which itself is still indefinite of the just about comfortable headsets on the securities industry. I occasionally noticed its clamp on my jawline, but information technology was firm, non painful. And the tradeoff? No pain on the crest of the head, nor any real pressing happening the ears. It's a joy to wear, and HyperX's generously padded earcups are still some of the most luxurious in the diligence.
The downsides also fall straight from its predecessor. One, it feels fragile—a consequence of all these floating headband designs. 2, there's still a weird "reverb" noise triggered by any contact with the metal headband. IT's like a tuning fork wired directly into your ears, and something as uncontroversial as scratching an itch along your head can send raspy metallic noises through the headset. The effect has been reduced a bit away 2 bran-new rubber bits at each remainder of the headband, but information technology's not gone wholly.
It's 90 pct the same design, just in a different color. What really sets the Cloud Revolver S apart is the inline USB soundcard and control corner. In last twelvemonth's Revolving door review I wrote:
My one complaint is that HyperX still hasn't figured out how to do inline controls efficiently. Once again the Revolver ships with a dual 3.5mm Microcomputer extension service cable and control box, which features a mute switch and intensity dial. And while these boxes keep getting more attractive, on that point's still room for melioration. A downright rethinking of the approach would live nice, actually. (Personally, I'd prefer controls built into the headset.)
Don't get your hopes prepared for a full redesign—the Cloud Six-gun S still uses an inline boxful enclosed awkwardly far down the headset cable. I still think HyperX's next model needs controls assembled into the headset itself to stay contending.
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But I'll order this: The Taint Revolver S's control box is a blaze of a great deal nicer than the standard Revolving door's. Even the size is better, with the S box's larger case devising it infinitely easier to find it in the fire u of the present moment. Controls are also larger, easier to operate, with a prominent mic-mute button and Dolby toggle on the lining edge, separate headset and mic volume wheels connected the right sidelong, and an EQ cycler on the left.
Is it the best solution I've e'er seen? No, but it's certainly the best control box HyperX has hold out to date. That's not a huge banish, but I'll take what I can get.
Performance: Does it get?
As I aforementioned, the control box also houses HyperX's strong card and the 7.1 execution—the most noteworthy difference between the S model and the standard Revolver. So how does information technology sound?
Comfortably, the undoctored audio is as good as ever. Like the original Six-shooter, the S posture has an ultrawide soundstage with a spot of a mids boost that gives it a fun, lively output signal for both gaming and medicine. It sounds at to the lowest degree every bit good as the original HyperX Mottle if not better, which is impressive considering we've advisable the Cloud for going connected four years now.
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You fanny also motorcycle between four different EQ settings on the box. The standard setting (no lights illuminated) sounds, to my ears, pretty similar to the original Revolver, while the other three are enrolled American Samoa Bass Promote, Flat, and Vocals EQ, operating room in other words, a more significant mids boost. It's not every bit flexible as being able to adjust EQ in software, but then again, purists bequeath be happy they put on't need to install yet another program for a one-on-one peripheral.
The hardest part of HyperX's strategy is judging whether 7.1 surround is worth the premium price of the Revolver S. Like the Cloud/Cloud II, the Revolver already sounds very imprecate superb in stereo. Like, really good. Adding 7.1 border is a nice back-of-box feature, merely virtual 7.1 never sounds that great anyway and it's even fewer impressive when compared to the Revolver's solid stereo outturn.
Which is non to enjoin the Revolver S's 7.1 is negative. Piece not as rock-undiversified as Logitech's virtual surround, the Revolver S performs as publicized and simulates directional sound a smidge better with Ray M. Dolby enabled. I precisely put on't screw if it's worth an extra $30.
It as wel does this weird thing where the bulk boosts by a significant amount when you enable Dolby. Peradventur it's sportsmanlike an unplanned lateral-effect of HyperX's round implementation, or maybe HyperX did IT by choice to avoid the "hollowed out" recall-chamber I associate with virtual surround good—away boosting the volume, it helps the 7.1 output sound as strong as the stereoscopic photograph output. In any even, the result is a marked increase in volume when you hit that Dolby button, which I'm non a big fan of.
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I also suspect the corner adds some resound cancellation to the microphone, same as the Cloud II. At the very least, my test recordings with the Cloud Revolver S sound a minute clearer than the original model, and I put up sole rattling trash that raised to improved noise gating in the USB sound card. Information technology might not make a Brobdingnagian difference—the microphone is still just okay in regards to prize of voice reproduction. But at least now it doesn't catch every single plosive.
Bottom line
The end resultant: It's hard to say whether the Dapple Revolver S is worth IT. HyperX made its name forth low-cost peripherals, only at $150 the Revolving door S is nonpareil of the most expensive wired headsets on the market. Logitech's G633, Razer's Man O' War, SteelSeries's Arctis 5—these are every excellent headsets at a much lower price. Underworl, you can get Logitech's and SteelSeries's receiving set headsets (like the G533 and Arctis 7) for less than the wired Cloud Revolver S.
That's a tough sell. If you're a devoted HyperX fan, the Revolver S does have some gracious features: IT's a bit more adaptable than the original Revolver thanks to the additive EQ settings, the microphone sounds better, and you act get (for what it's worth) essential 7.1 hold up. Just alike the Obscure II before, it's a bit hard to recommend the S model over the canonical Revolver, and even harder to advocate it over the $80 Cloud—to say zilch of all the Six-shooter S's similarly priced competitors.
Source: https://www.pcworld.com/article/406969/hyperx-cloud-revolver-s-review.html
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